Projects :

Terminator Genisys: Revolution

Terminator Genisys: Revolution, later rebranded as Terminator Genisys: Guardian after the inclusion of Guardian‘s skin, is a 2015 video game made for iOS and Android, developed by Glu Games Inc. It follows up to the events of the Future War in Terminator Genisys.

Year: 2012-2014

About Game

Terminator Genisys: Revolution is a third-person shooter game set in the year 2028, when humanity is near extinction due to a war against machines. You have to escape from the Skynet prisoner camp and help John Connor save humanity.

In this game, you’ll have complete freedom when choosing your mission. Looking at the world map, you’ll be able to choose the type of mission, taking into consideration that each one has its own requirements and yields certain results. Some of the special missions even make you download them separately.

The controls of Terminator Genisys: Revolution are pretty simple since players don’t directly control the main character’s movements. He moves around the screen by himself while looking for the best possible cover, so your main task is to equip him with the best weapon, aim, and fire.

Between missions, you’ll be able to improve your weapons. You’ll find shotguns, machine guns, snipers rifles and even plasma weapons. You’ll also have to improve all of them if you want to be able to pass the more complicated levels as the game goes on.

Terminator Genisys: Revolution is a pretty typical action video game that offers nice graphics and good gameplay. If you like the Terminator movies, you’ll definitely enjoy this official video game.

Project Development

Journey


Terminator Genisys: Revolution is the official game for the movie Terminator Genisys released in 2015. Terminator is a third-person shooter game with glu’s F2P economy model. My major role was to work alongside with the UI-UX designer to create an intuitive and seamless UI experience.


  • Validating the UI mockups against feasibility and performance, providing the estimates for new features at design stages.
  • Implementing UX flow created by designers/ UI-UX developer.
  • Helping artist to generate and integrate art assets, atlases and prefabs in the game.
  • Implemented weapon inventory screen for the game.
  • Implemented and Integrated UI-UX for features like daily login bonus, Mystery Box, Stater Pack etc.
  • Helping designer to set live ops data for different guns, mystery box and other features.
  • Adapting UX flow and UI notifications based on analytics to increase sales and revenue from IAP purchases and in-game items.

My Role and Responsibilities

Tools and Technology


  • Game Engine: Unity 4.2, NGUI 3.0
  • Scripting: C#,
  • Version Control and Build Automation: Perforce, Team City
  • Project Management: Confluence, Jira
  • Platform: Mac OS, iPhone 6

Media and References

All Hidden