Projects :

Prince of Persia : Time Run

Prince of Persia: Time Run was an endless runner game on mobile, soft launched in Australia and New Zealand region on app store in October 29, 2015. On May 24, 2016

Year: 2012-2014

About Game

THE PRINCE is back! Join him in this Visual Extravaganza as he RUNS, JUMPS and SLIDES his way through an infinite loop of dimensions, trying to escape the chaos of the Time Vortex!

Get your pulse racing as you collect orbs, dodge obstacles, and run on walls with incredible acrobatic ease. In the enthralling expedition, save yourself from the traps with the ability to rewind time. Complete quests to discover the mysterious secrets of time!

Project Development


Price of Persia: Time Run is proposed as a casual runner game to acquire the mobile runner market. I was part of the core team that started game from conception phase to development.

  • Created different gameplay prototypes around infinite runner mechanism like Cinematic Run event, Tap and Kill combat during run, Quick time events during run, Chase with AI.
  • Handling the main character’s animations system. The major challenge here was creating responsive character animation with the smooth transition between different states.
  • Coordinating with ongoing engine development for new feature requests and optimization.
  • Integrating the time manipulation system inside the game for different systems, like animation, cinematic events, tutorials and particles.
  • Created custom particle tool for the artist to create and modify the particle and vfx easing fast iteration in particle and vfx creation.

My Role and Responsibilities

Tools and Technology

  • Game Engine: Cosmos – Ubisoft’s proprietary text-based engine.
  • Editor: Sublime Text Editor, In-house debugging tool
  • Version Control: Perforce, Beyond Compare
  • Project Management: Jira, Confluence

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